Class 1 - Week 2: The Principles of Animation

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Principles?! There is such a thing in an animation?
Yes! And they are the key to a good animation. You can not escape these principles as you can not escape the summation and multiplication in mathematics, for example. They were created by nine old man, legendary animators who worked and made ​​several classic Disney films.

Most of this on recipes below should appear in all scenes, for the comprise the basis for full animation:

   
- Timing; 
- Solid Posing; 
- Slow In & Slow Out; 
- Arcs;
- Squash & Stretch;
- Anticipation;
- Follow Through & Overlapping Action;
- Straight Ahead & Pose to Pose;
- Exaggeration;
- Secondary Action;
- Appeal;
- Staging.

Take a look on this video created by Panop Koonwat presenting all the principles of animation.


In assignment this week we don't animate yet, but also discovered the importance of pose. Whether or not an animation is a set of extreme poses and their intermediary! Dan Graham called extreme poses as "a story-telling drawing". An animator must certainly be sensitive to poses and gestures that portray the various moods and emotions that story telling demands. 

It's also good to know about line of action. 
As described in the book by Preston Blair "The line of Action is the basis for simplicity rhythm, and in animation directness. Start your animation with a line of action. Then draw the Skeleton and the details."

Anyway ... Here is my assignment for week 2.
 ... See ya!

 


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