Class 1 - Week 3: The Bouncing Ball

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"Hey! I thought you'd be animating different animation scenes! Take action scenes like Kung Fu Panda! Can not wait to see!"
Sometimes we think that is how it starts. But no. Many people underestimate the power of the bouncing ball! And believe me ... It has power. The power of learning! It's the best way for you to see and understand what is happening, after all, it uses different principles to make a jump ball from here to there or anything else!

Timing is basically the number of drawings that you have in your animations. The use of math here is simple. How much more frames, longer the duration of your sceneThis principle walks hand in hand with Spacing.
Depending on the number of frames that you have a pose between A and B a pose, there are different ways of placing drawings between A and B. This will depend on how you space them. Norman McLaren once said "It's not important what goes on each frame of film, it's the spaces between the frames. That are important."

Richard Williams shows in his book a visual example of how this might look like:
 
Simply put: The "Boink" is the timing with the rhythm. And the rest is the spacing.

The path that the ball is also an Arc. In a ball is easy to see, but in real life, almost everything moves in arcs! such as the bouncing ball trajectory following an arc in the air.

Anyway, beyond the ball, also have more to do a pose. The trick is drawing is based on shapes. Most of the problems that are eating up when a character or a piece of that character moves enough so it can not be inbetweened. As the 3D animation here is not necessarily due to get the drawing. But we know that good planning is important (as Bobby Beck would say "50% planning, 50% now doing"). So make poses clear! Poses that you understand what happens when you hit with your eyes! 

Here is my assignment for week 3! See ya!













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