When you are downloading something, you cannot use it until you finish, right? Try to think about it in your shot when you think you did everything!
So, when you are addicted in your shot after a polishing marathon.. Make some notes!
- Watch your animation with a critical eye and make a list about what you see;
- Your body mechanics need to have a good physics. Try to watch every part separated, one at time;
- Don't forget the original intention of your scene. Your goal is constantly pushing you and this is awesome to have a road to follow on.
Remember to fix your Center of Gravity Pass:
- Always start with the torso;
- Clean as much is possible your Graph Editor.
Legs Pass:
- When animating the feet, always pay attention to the weight of the body;
- Don't forget the silhouette;
- Build Squash & Stretch into your character's sillhouette using the entire pose;
- Make every frame appealing;
- Watch out for twinning, variation in legs gives a more organic feel.
The last 2%:
Okay, you are almost done!
- Be attent to pops and exaggerated Squash & Stretch;
- Pay attention to the ballroll animation, fingers, blinks, hair, etc;
- Polish where movement is initiated first, and then work your way out to overlap it.
Conclusion:
- Think you have more than 10%! This is normal and great at the same time, because you will be more critical about your work; - Without weight, you haven't a mechanical shot.
This is my final shot to my 3rd exercise in Class 2. :)