Class 2 - Week 08: Path of Action

/
0 Comments
Hey you :)

Today we will talk about something related to arcs: Path of Action!


Previously in class 01 you could see how arcs makes the difference for your animation. So far we used a body composed by one big ball.


"What's the difference between the ball and a body with spine?"


Besides the fact that you have more to animate, nothing. You have to worry about the arcs in the same way... But now will have more! And the chance to turn it a mess is high. So you must understand clearly who is leading the movement. And finish it before care about with the rest. Remember the walk assignment; first the hips and than the legs. When you finish everything, fix the knees. When the animation is okay and you start to work in your arcs, you will see an imaginary path! In The Illusion of Life, Frank Thomas and Ollie Johnston wrote: 



"Straight inbetweens completely kill the essence of an action."

So watch out, because Maya or other software will try to make everything straight! My actual mentor share with us a good and simple example about arcs here:



Believe me. Arcs can make a huge difference, even if your timing or your overlap is still stiff, just with a good arcs and a path of action, you have something better. 



You may also like

No comments:

Lucas Degani. Powered by Blogger.