Class 2 - Week 06: Torso

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Hi!
On this week we had one more class about stages of a shot. And since we've had a post about it, I'll talk about torso!

As you know, we start to animate a body without arms, forcing us to give emphasis to the spine, the newness so far... And how work with this?

Well, depends of your action. And you will see: the torso is more important than you think.


Here is more or less what you have. As we talked before, the hips can drag and help you in the balance. Since in 3d is different than 2d, here we need to move the controllers to shift and bend your character. 

"I always knew that..."

Okay, but the point I'm getting at is that: being 3d animation, it will ask for something more realistic, since it's easier to the audience find something wrong with their eyes (except in Hotel Transylvania who brought a new experience on the format).

"And how I will make it more natural?"

Overlap. Did you remember the tail exercise? Is more or less the same. You cannot do it always, because the body will be too soft everytime, but you should stay tuned to know who is the primary force in your animation in each part. Is your head? Your hips? 

Moreover, as in a walk, take care to rotate more than one axis. 
Take a look on the baseball player. The arms are the Primary Force, so he will start with the shoulders and spine_c.



If you don't do that, will be unnatural. Even if you go to a cartoony way, remember to move everything! We always drag and push your entire body to make actions. 


Hope you enjoy :)

See ya!



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