I'm on a trip since I start class 2 and didn't have time to balance my life with my blog... So here we go!
I'm sharing with new classmates lessons in Class 2 (Psychology of Body Mechanics) mentored by Patrick Danaher! He worked at the new feature Hotel Transylvania, and was a great opportunity to be able to absorb what he has learned and produced for this different cartoony experience, which provided a new style for 3d animation.
Without drowsiness, begin the week researching what we will do one more exercise in our little ball with legs. On Class 1 we learn the various principles that we apply in our animations. The importance of each step to get the final animation. Now it's time to use them!
"It's been so long ... Could you refresh my memory?"
Sure. Let's talk about blocking, which is focused in class this week.
When you have an idea, you need to work it until it becomes something concrete. After that, you need to express and sell your idea and that's the purpose of the blocking phase.
This week has opened my mind about the priorities for your shot in the first stage. Before start your shot, make some questions for yourself:
- What are your goals for this shot? - How many frames do I have to sell it? - In your reference, the action is clear enough? The timing is acceptable?
Normally the body mechanics shots on the exercise are fast. You have between 5-10 seconds, so you need to have a clear goal for that. They will give a step and a big jump? Will just wait and kick? Keep it simple. Doesn't matter if you will do cartoony or realistic or even a mix... Just make it believable! After clarifying that, I think you're ready to start blocking. "How do I know this will be believable?"
Once you have a clear idea of exactly what you want... Look for references! Or be unique.. Make your own references. You don't need to be an actor or have awesome abilities with your body to show the idea.
After that, make thumbnails. Yeah! About your poses... You can do it in a different ways! Have some who prefer to do like a storyboard and exaggerate the poses on the 3d with drawing or your feelings, I don't know... The possibilities are infinite. My mentor, for example, prefer to take just the most important poses of the shot (something between 3 and 5) and make roughs of this, exploring more these poses.