31
Dec
2012

Class 2 - Week 04: Blocking to Final

On this week we had another lesson on how to animate from planning to polish in the splinning pass, more or less like this: 1. Planning your animation. Start thinking about what you want to do, and try to find and

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30
Dec
2012
4:10 PM

Class 2 - Week 3: Look at hips

Hips one more time, because they are important.  Take a walk in front of mirror and look at the movement of your hips. Have so much importance on your hip so that movement can happen. This is because the hip

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28
Dec
2012

Class 2 - Week 2: Blocking to Final

Woosh, after choose what you will do, record and take a lot of references, have made your thumbnails... Is time to animate! In the Animation Mentor we have to give a Stepped version. "Yeah... You show it before. What exactly you

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28
Dec
2012
5:40 AM

Class 2 - Week 1: Clarity in Blocking

Woot. How long! I'm on a trip since I start class 2 and didn't have time to balance my life with my blog... So here we go! I'm sharing with new classmates lessons in Class 2 (Psychology of Body Mechanics) mentored

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1
Oct
2012

Class 1 - Week 12: Progress Reel

Wohooo!!! Class 1 finally ended. I can say that we learned a lot about the animation concepts. Also the value to bring life for anything! With power of animation, you can show for the public that a ball or an orc,

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1
Oct
2012

Class 1 - Week 11: Polishing the Walk

Yeah. This is the last exercise of class 1. Phewwww! Well, in the previous week we understand a lot about exaggerating your poses, your timing, etc. You want more cartooning? Exaggerate in your anticipation, right? And so on... And if

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18
Sep
2012

Class 1 - Week 10: Personality Walk

Yay! We are practically in the last exercise on class 01. In the previous week we finished learning all the basic fundamentals for a walk. And during this time, you should imagine that there are millions walks, right? I've lived

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12
Sep
2012

Class 1 - Week 9: Finishing the Walk

Well, in this week 9 we are introduced to a problem that follows the animators till the end of their careers: Pops! In the previous week we saw the importance of finding great gold poses. They are crucial for the

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3
Sep
2012

Class 1 - Week 8: Introduction to Walk

Pheew... Second full month completed. In the previous week we had something organic like a tail, also we gave personality to the ball owner. This week we have something more human: walk! Above, my mentor teaching me to walk (rereading

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3
Sep
2012
12:21 AM

Coffee Break - Understanding the Graph Editor

So far we commit animations with intervals - what I mean is all the inbetweens among breakdowns and gold poses. There are many ways to do this. You can simply do frame by frame, or can think of your main poses

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27
Aug
2012

Class 1 - Week 7: Back to Overlap - Tail

This is me in my seventh week (inspired by De'Von Stubblefieldem). Here the purpose was animate a character with a tail. Although the concept of overlap has been presented in week 6, knotted in my head when involved arcs and

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25
Aug
2012

Coffee Break - Animation Proccess

Hello! Long time... After half class achieved, this post will be a little different. Is not about my exercises or animation theory, but animation in general. Many friends don't even know what I do and what is needed for a final

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14
Aug
2012

Class 1 - Week 6: Overlapping Action

Yay! This week I reached the half way. So much learning! In the previous week we understand the importance of planning and doing a block before you go to refine your animation. When you have a lot of information being transmitted,

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14
Aug
2012

Class 1 - Week 5: Anticipation and Squash & Stretch

Hi again! At this stage already made more than a month I'm doing Animation Mentor and I feel that already evolves LOT! Not only with the lectures and notes and tips supplied by Mentor... But with their peers. More than ever

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14
Aug
2012

Class 1 - Week 4: Introduction to Timing and Spacing

Hey boys and gals! This week we return with balls... But now they have different weight! To recap what we talked about in the last post, timing gives the meaning of the movement and spacing place your character, objetct, or whatever

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